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Jenshae Chiroptera
The Volition Cult
1042
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Posted - 2015.03.04 17:19:41 -
[1] - Quote
Yeah ... what most of the first few pages said.
It is either going to be easy for large alliance to wipe out small attackers OR Small gang will go around flagging up every structure an alliance owns to make them chase their own tails.
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Jenshae Chiroptera
The Volition Cult
1054
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Posted - 2015.03.06 15:35:44 -
[2] - Quote
The current plan will cater to a younger audience who are playing FPS capture the flag games. The older SOV players will get tired of yet another little skirmish in yet another system.
Welcome to Low Sec 2.0
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Jenshae Chiroptera
The Volition Cult
1055
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Posted - 2015.03.06 15:45:12 -
[3] - Quote
CCP Fozzie wrote:I'm gonna call it a night, but expect some of the first issue breakout threads tomorrow (we'll link to them from this thread) and try to leave me with a reasonable number of posts to catch up on in the morning ok?  Someone got links to these?
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Jenshae Chiroptera
The Volition Cult
1055
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Posted - 2015.03.06 15:47:41 -
[4] - Quote
Jenn aSide wrote:Jenshae Chiroptera wrote:The current plan will cater to a younger audience who are playing FPS capture the flag games. The older SOV players will get tired of yet another little skirmish in yet another system. Welcome to Low Sec 2.0 On the surface that might be true. But the real truth is that that 'younger audience' has the attention span of a brain damaged goldfish where as the types of people who inhabit null now (and who can mentally and emotionally endure the structure grind environment of the current sov system) will be able to deal with situation of the new system in the longer run.. We have already discussed plans that do not involve SOV space in our future. We have also talked with other coalitions and it looks like the smaller ones will disappear as a demonstration of how awful these mechanics are.
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Jenshae Chiroptera
The Volition Cult
1055
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Posted - 2015.03.06 15:56:17 -
[5] - Quote
Ned Thomas wrote:Jenshae Chiroptera wrote:CCP Fozzie wrote:I'm gonna call it a night, but expect some of the first issue breakout threads tomorrow (we'll link to them from this thread) and try to leave me with a reasonable number of posts to catch up on in the morning ok?  Someone got links to these? They're.....ya know......something something soon something... He could at least tell us that wants the weekend to go away and have a good hard think about the feedback rather than appear to have it slip his mind for two days.
CSM Ten movement for change.
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Jenshae Chiroptera
The Volition Cult
1055
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Posted - 2015.03.06 16:23:03 -
[6] - Quote
afkalt wrote:[Agree with all save one part - people are forgetting the drawbacks of the link mods and that the targets are (essentially) broadcast. . Okay chaps, listen up, this is the plan:
I want 75 of you in each of three systems for a total of 25 per SOV structure. Now as to the other 100 of you, I want you to go and lock onto all the other SOV structures in interceptors, if you see three of your pals in one of their systems move on to the next one. Wait for my "Go signal" for maximum chaos.
Tigger everything at the same time, every time.
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Jenshae Chiroptera
The Volition Cult
1057
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Posted - 2015.03.06 16:56:43 -
[7] - Quote
Eli Apol wrote:Jenshae Chiroptera wrote:afkalt wrote:[Agree with all save one part - people are forgetting the drawbacks of the link mods and that the targets are (essentially) broadcast. . Okay chaps, listen up, this is the plan: I want 75 of you in each of three systems for a total of 25 per SOV structure. Now as to the other 100 of you, I want you to go and lock onto all the other SOV structures in interceptors, if you see three of your pals in one of their systems move on to the next one. Wait for my "Go signal" for maximum chaos. Tigger everything at the same time, every time. Now lets just use 600 total alts and make CFC respond in every single one of their systems at the same time  Oh and only put cynos on 5 of them. CFC have the numbers to gate camp all the choke points. It is the smaller alliances in Null that will have all these small things swarming in and stinging them until they give up.
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Jenshae Chiroptera
The Volition Cult
1057
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Posted - 2015.03.06 17:39:05 -
[8] - Quote
Aralyn Cormallen wrote: But there is no furnace in this set-up, there are no Armageddon battles, just a wet depressing fart-sound as the air goes out. Its just all something of an anticlimax.
Not to mention the inherent satisfaction of shooting their structures; being gone.
"I wave my magic wand at you! Appear and fight me scoundrel!" "No thanks. You are the 1000th guy with a wand this week. Already moved most of my things to stations that can't be magic'ed away."
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Jenshae Chiroptera
The Volition Cult
1057
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Posted - 2015.03.06 18:14:35 -
[9] - Quote
Eli Apol wrote:The coalitions aren't going to die, no-one afaik has even hinted at that, shrink and condense, definitely, fracture, perhaps..... No. We are making plans to just forget about Null Sec completely as an entire coalition, if these SOV changes go through.
Null Sec aka Low Sec 2.0 will not have the value for us to put up with so many constant headaches.
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Jenshae Chiroptera
The Volition Cult
1063
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Posted - 2015.03.07 01:36:00 -
[10] - Quote
epicurus ataraxia wrote:Ok, one point that seems to be being avoided or missed, If as some fear, goons send a swarm across new eden capturing everything as content for their players. Yes they can be disruptive, and yes, there will be lots of fights, and yes, they can capture lots of systems..
What then?
Are they going to sit there bored out of their brains?
No they will go home, back to their core, and then they can be taken back. You haven't seen alliance fail-cascade and flip to alliances of another coalition have you?
It will just be two huge coalitions with gate camps all around to keep the roamers and griefers out. Then they will have their token wars. Bit like now but worse.
CSM Ten movement for change.
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Jenshae Chiroptera
The Volition Cult
1063
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Posted - 2015.03.07 01:48:11 -
[11] - Quote
Aralyn Cormallen wrote:Jenshae Chiroptera wrote:Edit: Hmmm ... flip all systems to, "Fozzie sucks" corporation, soon before leaving.  Ha ha ha. I can just imagine the Verite Map-over-time:, it gets to the month of the change, flashes up Fozzie Sucks in big letters across the map, before going black  . Your not an alt of one of us are you? Nah, that is just me being playful. Goons are pretend evil, like kids wearing Darth Vader costumes for Halloween.Eli Apol wrote:Jenshae Chiroptera wrote:It will just be two huge coalitions with gate camps all around If they get their way with not allowing interdiction nullified ships use the module then yep, this. This little corporation nearly took Y-M from a 1500 alliance under the current mechanics. We had to bore them out and just keep grinding SOV in overwhelming force.
The trouble is that Low Sec isn't the next step from High Sec, if it was a valid place to build a large alliance then Null Sec would not be stagnant, right now.
Null is a symptom of bad Low Sec.
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Jenshae Chiroptera
The Volition Cult
1063
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Posted - 2015.03.07 04:15:57 -
[12] - Quote
Mike Azariah wrote:A few side thoughts The scorpion and the frog parable is nice . . . but do you recall the fate of both of them? A few years ago when FW came out people called it a warmup for getting into null, null lite. Looks like they were wrong and null was FW lite and just warming up to now. A friend in the game sent me an answer to my question of why do people do sov in null. He is a director in a fair sized null organization. I will not name him or her since I failed to ask permission but this is what I got, summarized Quote:Resources: Null has the best ore access, slightly better ice ratting loot, officer and faction modules. and moons. Isk: Null has the most efficient ratting opportunities, and player localized player markets. Safety: stations secure assets, allow for unlimited storage. Power: SOV lets you put your name on the map to show your strength by how many systems you control. In conclusion, pilots want SOV to have a home, plant a flag, and gather resources/wealth.
I think that did a decent job of summing it up. Do you have anything to add/debate? m High Class worm holes
- Are a better ISK faucet. - Will have more stability - Will be less hassle.
NPC Null will be less hassle as a base and then capture around there.
The positives of SOV Null will still be there but the negatives of this new system will out weigh them by a long shot with other options around.
CSM Ten movement for change.
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Jenshae Chiroptera
The Volition Cult
1063
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Posted - 2015.03.07 04:38:34 -
[13] - Quote
Arrendis wrote:M1k3y Koontz wrote:Fountain had an endgame, a light at the end of the tunnel. That will no longer be the case, you'll have to constantly beat down people who contest your ownership of the whole of nullsec, assuming you actually manage to capture as much space as your alliance seems to think it can. Who's planning to capture anything? Seriously, we're a bunch of retardly masochistic idiots who'll beat our heads against a wall for months on the promise of 'eventually, it'll feel good when we stop!' and 'this hurts everyone else more'. We're not going to do this to take space. We're going to do this to screw other people. We probably won't even give much of a damn if it leaves all of Null a smoking crater. Before this actually goes live, all of our personal assets will be in safe lowsec or NPC null stations just like S2N's pastebin shows them planning. Our moon operations will still take just as much effort for people to hurt - and we'll still be able to respond w/fleets just like we do now - all with the added benefit of doing all our ratting in other peoples' space while we take it away from them just to watch it burn. Really, what's the downside to this for us? We don't have sov bills? This isn't going to do what CCP wants. It's not going to drive fights, it's going to produce a whole lot of griefing. And it's not going to stop until we get tired of it - and if you think we'll get tired of it any time soon, MiniLuv's been active how many years? Goons have been scamming people for how many years? As the scorpion said to the frog: it's our nature. Don't let us do this. For emphasis. Making SOV more accessible to smaller groups makes it way better for large ones to grief.
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Jenshae Chiroptera
The Volition Cult
1063
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Posted - 2015.03.07 04:41:16 -
[14] - Quote
Ned Thomas wrote:Kumar WhiteCastle wrote:Why is the one and only CSM discussing nullsec and sovereignty in the forums a hisec CSM known to dislike nullsec and all those that live there? Azariah is almost certainly trolling the thread. So far as I've seen, the CSM is supportive of the proposed system. I haven't seen a member speak ill of it. http://evenews24.com/2015/03/06/submission-corebloodbrothers-visualises-his-ideal-nullsec-concept/
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Jenshae Chiroptera
The Volition Cult
1067
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Posted - 2015.03.08 03:24:48 -
[15] - Quote
Various feedback that I am getting, is that we are over reacting apparently. 
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Jenshae Chiroptera
The Volition Cult
1068
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Posted - 2015.03.08 05:41:35 -
[16] - Quote
Tamirr U'tath wrote:This seems like a pretty reasonable way to make nullsec more attractive to hold as an alliance.
-Nerf mining in nullsec. If removing local is already going to be a thing, this is pretty much already done. Maybe just remove the super asteroids that were put into place recently. This has the net effect of buffing mining in highsec enormously. Move rare ores from nullsec to highsec (ABC ores) -Implement ring mining as the primary source of moon materials, and this would be almost exclusive to nullsec -Make the moongoo ore refinable. This lets alliances tax the ring mining as an income source. -(Optional) give wormholes some sort of advantage for the actual production of T3 ships, beyond just having the resources readily available. Maybe a POS mode with a faster build time which is only anchorable in wormhole space?
Since the industry expansion, nullsec has been particularly attractive for T2 production. You can build on that by letting line members mine the moon material required to drive this production. The alliance-level income is replaced by production research and refining tax in upgraded amarr caldari and minmatar stations.
Highsec mining gets buffed, because there is reduced supply of minerals from nullsec and increase demand for compressed ore for export to nullsec (for t1 hulls) Highsec becomes even more attractive for T1 production because of the ease of logistics moving massive quantities or minerals. The increase in profits from asteroid mining in nullsec would encourage this.
Nullsec becomes the go-to for all T2 production in the game. Alliances occupy sov to get the stations and ring-mining access in order to build T2 ships, which the rest of the game requires. Nullsec already has a built-in advantage for T2 production due to the station bonuses and access to moons. The difference here would be that the gathering of moon materials would be up to the ring miners and not alliance level logistics people.
Wormholes stay the same - the primary source of materials for T3 ships.
All you would need is new mining anomalies in nullsec which have moon material belts - at least for the start. The mining barge f1 mechanic for ring mining could be replaced later with something more interesting, but for now it would give nullsec a tangible economic reason for occupancy.
Usage of the stations to refine and build ships would also contribute to the industry index and increase the security of your space. Of course, the activity of ring mining would also increase this.
tl;dr - Highsec = T1 production, Nullsec = T2 production, Wormholes = T3 production. Guys? Is this Tamirr fellow posting sarcastically or did the Goons let him loose on the forums too early? 
CSM Ten movement for change.
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Jenshae Chiroptera
The Volition Cult
1069
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Posted - 2015.03.08 14:29:51 -
[17] - Quote
Primary This Rifter wrote:After reading Fozzie's comments on EVE Down Under, it's become clear to me that he's an absolute ****** who shouldn't be anywhere near game design.
He wants supers to be some kind of force multiplier giving some type of bonuses, instead of damage ships. He wants delayed local in nullsec. He wants to remove fleet warp. He wants to nerf combat probing. And he thinks nullsec has enough incentives as it is.
I'm starting to get seriously pissed off at CCP. Way to completely flip the bird to some of your most loyal subscribers. I think it is almost everyone, very few people will want Null SOV when NPC Null, Worm Holes, even Low Sec are probably more desireableDracvlad wrote:... most of my contacts want to own a system or two to say that they have done it, though I have done that, but in the main to have small fun fleet fights. Low Sec's role that it is failing to fulfil.Tau Phoenix wrote:Just a view on the 'Freeport' mechanic. If a system or constellation is under attack and there is only one station in that area it would be reasonable to assume that both the attackers and defenders will stage out of that freeport station.... ... or the one next door but besides the lag, the chaos with quick anchoring, timing and so forth might be interesting.Aralyn Cormallen wrote:The concern people have is that the additional ball-ache factor in sov just isn't going to be worth it, and large groups might just pick up their sov and sit in NPC nullsec and hold the moons For emphasis, this is the most frequent plan of current coalitions.
P.S. I love jump fatigue, hope they consider making team required Null Sec anomolies and allow us to consolodate our space so more alliances can fit out here with us. I also hope they announce indy and Black Ops fatigue bonuses will be reduced within three months
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Jenshae Chiroptera
The Volition Cult
1083
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Posted - 2015.03.10 01:59:00 -
[18] - Quote
Note this:
I am pretty sure, CCP implements as they have designed their Fozzie Logic Low Sec 2.0 and then try tweak it after they see results.
Fatigue worked so this SOV must work, right? Wrong.
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